Steam Playtests
Dark Killing

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Dark Killing playtest

by DIGICLANS

We venture into forbidden lands in pursuit of wealth, plundering the treasures of tomb, defeating evil creatures, and even eliminating fellow adventurers who dare to enter this place, looting them entirely. Then, before darkness completely engulfs us, we seek hidden portals to escape,

Anyone with a Steam account can join, and it's free.

Access
Instant
On playtest since
Jun 28, 2024
Planned release
Coming soon
Developer
DIGICLANS
Platforms
Windows
Players
Co-op, MMO, Multiplayer, Online co-op, Online PvP, PvP
Languages
English, Simplified Chinese, Traditional Chinese

How to join the Dark Killing playtest

  1. Open the game's Steam page with the Join playtest button. Sign in to Steam if it asks.
  2. Use the Dark Killing playtest signup there. You're in straight away, with nothing to pay.
  3. The playtest shows up in your Steam library, ready to install and play.

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About Dark Killing

This is an adventure journey of swords and magic, and we are a group of mercenaries breaking free from professional constraints.

The core gameplay of the game focuses on dungeon exploration, combat, and escape in dungeons. Moreover, we have added more freedom and fun gameplay elements and will continue to update and maintain the game.

key Features

  • More profession skills, more talent combinations, with thousands of combinations to create your exclusive profession.
  • More interactive items and game effects.
  • Exclusively developed replay system and reporting system, aimed at preventing cheating and hacking while promoting a fair gaming environment.

We can be resolute warriors, wise wizards, devout priests, or fierce barbarians. We believe that their respective skills, when combined, can create surprising and delightful effects in various combat scenarios. Just imagine:

Firing an explosive arrow, the arrow will explode upon hitting an oil lamp, causing area damage.

Enchanting the sword with fire makes the sword scorching hot, inflicting continuous burns on the wielder, which can be alleviated by sheathing it.

Launching a lightning arrow, when it hits a water-based shield, not only negating the shield but also causing additional continuous damage.

These are the directions we continuously explore and persistently develop during our game development.

From the game's Steam page.