Open now · By request
Trivals playtest
by Living on Ro Entertainment
A team hero sport with one rule: no passes, no score. Pass to charge the Elderball, borrow your teammate’s power, and take down the enemy Guardian, a goal that fights back and evolves with every hit.
It's free to ask. The developer chooses who gets in.
- Access
- By request
- On playtest since
- Oct 13, 2026
- Planned release
- 2027
- Developer
- Living on Ro Entertainment
- Platforms
- Windows
- Players
- Co-op, Cross-platform, Multiplayer, Online co-op, Online PvP, PvP
- Languages
- English
How to join the Trivals playtest
- Open the game's Steam page with the Request access button. Sign in to Steam if it asks.
- Request access to the Trivals playtest there. It's free and doesn't commit you to anything.
- The developer lets players in, often in batches, so it can take a while. Steam emails you when you're in, and the playtest appears in your library.
New to playtests? How Steam playtests work
How AI is used
Generative AI tools are used as part of our development workflow to support concept exploration, character design, visual development, marketing media, video production, 3D modeling workflows, and code assistance. All AI-assisted content is reviewed, edited, and integrated by our development team before being included in the game or store materials. The game does not generate AI content live during gameplay.
The developer's own words, from Steam.
About Trivals
Pass the ball. Pass the power
Grab the Elderball and pass it. Every pass charges it, and the ball carries the power of whoever held it. No passes, no score.
Strike the Guardian. Change the arena.
Hit a weak point with a charged ball to drain the Guardian's HP. Every hit, it evolves, fights back and reshapes the arena. First to drop it to zero wins.
Pick your playstyle
Every hero plays differently. Take to the air, slam through the crowd, control the arena or hit harder than anyone. Find the hero that fits how you play.
From the game's Steam page.





