Steam Playtests
SCP: Containment Chaos

Open now · By request

SCP: Containment Chaos playtest

by PhantomBlade

A co-op horror game for 1-4 players. Get SCP-096 back into containment, and whatever you do, don't look at his face. One glance makes you his target, and he will tear through every door in the facility to reach you. Each task your team finishes makes him faster.

It's free to ask. The developer chooses who gets in.

Access
By request
Planned release
Coming soon
Developer
PhantomBlade
Platforms
Windows
Players
Co-op, Multiplayer, Online co-op, Single-player
Languages
English

How to join the SCP: Containment Chaos playtest

  1. Open the game's Steam page with the Request access button. Sign in to Steam if it asks.
  2. Request access to the SCP: Containment Chaos playtest there. It's free and doesn't commit you to anything.
  3. The developer lets players in, often in batches, so it can take a while. Steam emails you when you're in, and the playtest appears in your library.

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How AI is used

During development, I use procedural and AI-based tools to help create some of the game's content. In every case I direct, check and finish the work myself, and the final game reflects my own creative decisions. The game does not generate any AI content while you play.

The developer's own words, from Steam.

About SCP: Containment Chaos

A co-op horror game for 1 to 4 players. SCP-096 is loose in Site-██, and your team has to get him back into containment.

Don't look at his face

Most of the time he just wanders the halls, and if you're careful you can work around him. But if his face ends up on your screen, even for a second from the far end of a corridor, he screams and comes straight for you. He runs faster than you can sprint.

Every task makes him faster

There's work to do before he can be contained, and he notices. Every task your team finishes sets off a hunt, and he is faster after each one. There are fewer injectors lying around every time too, so the last tasks are the worst.

Survive the hunt

A closed door buys you a few seconds. He has to stop and smash it to pieces before he can follow you. The facility still has some of its old defences, if you can get them running in time.

Stick together

Voice chat is proximity based. Wander off on your own and nobody hears you scream. When he catches you, you go down, and a teammate with an injector can get you back up, if they're brave enough to come for you. Lose everyone at once and the round is over.

Features

  • Online co-op for up to 4 players, or play alone
  • Proximity voice chat
  • Four difficulties: Safe, Euclid, Keter and Apollyon
  • Host settings for injectors, batteries, player collision and voice chat

Warning: this game has flashing lights and visual effects that may not be suitable for people with epilepsy or light sensitivity.

From the game's Steam page.