Open now · By request
Copacetic playtest
by BuhDan
The 3D Pipes screensaver, but a resource management game, inside of a cube, about genocide. Place factories and modules around the walls of your mind, avoiding tangles as you wire them all together. Travel across the galaxy harvesting all sentient life. Space is limited, and the only enemy is you.
It's free to ask. The developer chooses who gets in.
- Access
- By request
- On playtest since
- Jul 9, 2024
- Planned release
- Coming soon
- Developer
- BuhDan
- Platforms
- Windows
- Players
- Single-player
- Languages
- English, French, German, Japanese and 4 more
How to join the Copacetic playtest
- Open the game's Steam page with the Request access button. Sign in to Steam if it asks.
- Request access to the Copacetic playtest there. It's free and doesn't commit you to anything.
- The developer lets players in, often in batches, so it can take a while. Steam emails you when you're in, and the playtest appears in your library.
New to playtests? How Steam playtests work
About Copacetic
Copacetic is a resource management game stuffed inside a cube, stuffed into a mind, stuffed into a machine.
Place modules around the walls of your mind, harvest resources, and wire them together to produce products helping you reproduce to spread your hate.
Your singular purpose is to exterminate the universe of all sentient biological life.
The walls of your mind are limited. Abstracted machines line your conceptual mental space.
They start large, but quickly shrink in size as your introspective research helps you optimize.
Between your modules, not the living beings. Do not do that.
All modules contain many inputs and outputs, wiring them together may be simple at first, but as the number of blocks increase everything gets exponentially more complicated.
Search and harvest a planet's biological population for both fuel, and for safe storage off world.
Biological life serves no purpose, at least we can make it useful.
A single break in the chain of flow can cause cascading failures that cause you to perform sub optimally at not being dead.
Carefully manage how wires are routed to make changes easier down the line.
As space runs out, making room can have extreme consequences.
The only enemy is yourself.
From the game's Steam page.





