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Automatic Battle:Galaxy General

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Automatic Battle:Galaxy General playtest

by ZHANG HONG, https://portfolio-98g.pages.dev/

Sci-fi space strategy game with innovative combat. Players devise strategies, assign ships, configure modules. Multiple endings, optional side missions.The gameplay resembles unmanned ship combat, where players must pre-configure skills and commands in advance.

Anyone with a Steam account can join, and it's free.

Access
Instant
On playtest since
Oct 18, 2026
Released
Jan 27, 2025
Developer
ZHANG HONG, https://portfolio-98g.pages.dev/
Platforms
Windows
Players
Single-player
Languages
English, Simplified Chinese

How to join the Automatic Battle:Galaxy General playtest

  1. Open the game's Steam page with the Join playtest button. Sign in to Steam if it asks.
  2. Use the Automatic Battle:Galaxy General playtest signup there. You're in straight away, with nothing to pay.
  3. The playtest shows up in your Steam library, ready to install and play.

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How AI is used

Pre-generated Content: AI Tools: Usage: Mainly used to generate images for all characters, all spaceships, all city scenes, and all planets, as well as some background images, for use in both the store page and the game itself. Also used to generate a small portion of character dialogue and the majority of the translation content (Chinese to English). v1.07: Used other AI tools to generate character images and some text content. v1.08: Used new AI to replace images generated by older AI, such as background images (cities, etc.) and spaceships. v1.09: Used an AI Agent to fix numerous English spelling issues. Used new AI to generate various icons for the planet interface and tech tree interface. Commitment: All content generated by AI tools is original, contains no infringing material, and strictly complies with copyright law. We ensure that all used materials and generated content have legal usage rights or have been authorized by the original creators. Furthermore, we ensure this content remains consistent with the game's overall style, storyline, and gameplay to provide players with a more vivid and immersive gaming experience.

The developer's own words, from Steam.

About Automatic Battle:Galaxy General

Overview:

  • The game does not currently support 21:9 monitors!But it can be displayed in a 16:9 window.

Not sure what the game is like? You can try out the free DEMO. The game is still being further improved.

The achievement system is online.

This is a sci-fi space strategy puzzle-solving, level-based combat game with an innovative combat system. Players can craft battle strategies, assign specific ships, and customize ship modules. The game features multiple-ending storylines and freely selectable side quests. After completing the main campaign, endless combat mode unlocks, where unique AI enemies dynamically adapt their tactics based on battle conditions.

The game is being developed with free-roam large-world combat and planet construction. On planets, you can construct buildings (represented simply by icons), produce ships, research technologies, and set up defensive forces.

Features:

  • Unique Combat System: Adopts a "hands-off" design—far from dull! Players must pre-plan deployments and outthink enemies using skills and commands rather than relying solely on ship stats or gear. During battles, observe ship behavior and adjust tactics in real-time. Main missions provide one-time-only intelligence, while side quests offer hints or let players investigate independently (note: repairing the flagship in the first position costs a side quest attempt).
  • Strategic Depth: It's like playing cards (not a card game; some people misunderstand this). You roughly know what the opponent's strategies might be and what tactics they will employ (each pirate general has several relatively fixed configurations). Then, based on intelligence and the victory conditions, you devise your own tactics (e.g., luring the enemy deep, capturing the ringleader first, concentrated breakthrough, ...).

Notes:

  • Early-Game Pacing: The prologue may feel slow due to tutorials (e.g., installing weapons, selecting armor, building tank ships, skill/command effects, terrain impacts). However, side quests offer deeper tutorials, and the experience improves significantly later with richer mechanics and maxed-out fleet sizes.
  • Command Overlap Risks: Overlapping movement orders and skill triggers may cause unintended outcomes (e.g., ordering a ship to advance for 60 seconds while simultaneously retreating within the same timeframe leads to undefined behavior.This will be optimized later.).
  • Formation Strategy: Formations work best for fast ships; slow vessels risk being destroyed before deploying. Choose wisely!

Future Updates:

Updates/DLCs will depend on community reception. Planned content includes:

  • Level System: Expand with more stages. \[V1.073 complete].
  • Character System: Add character profiles with art, lore, and unique abilities \[V1.07 complete].
  • Weapon System: Introduce new gear and equipment. \[V1.08 complete].
  • Ship System: Add more playable vessels. \[V1.08 complete].

Long-Term Vision:

5. City System: Requires significant development time/resources.

6. Sovereignty System

7. Economy/Trade System

8. Miscellaneous: Randomized items, blueprint crafting, ship production, alien ecosystems, and more.

From the game's Steam page.