Open now · By request
Ashcrown Gauntlet playtest
by Samuel Chorvat
A dark-fantasy roguelite of turn-based, three-on-three battles, played out in a living book. Your mercenaries share one pool of energy. Beat challengers to keep them for good, steal their abilities, and climb a ladder of crowns where every boss plays by its own rules.
It's free to ask. The developer chooses who gets in.
- Access
- By request
- On playtest since
- Oct 29, 2026
- Planned release
- To be announced
- Developer
- Samuel Chorvat
- Platforms
- Windows
- Players
- Multiplayer, Online PvP, PvP, Single-player
- Languages
- English
How to join the Ashcrown Gauntlet playtest
- Open the game's Steam page with the Request access button. Sign in to Steam if it asks.
- Request access to the Ashcrown Gauntlet playtest there. It's free and doesn't commit you to anything.
- The developer lets players in, often in batches, so it can take a while. Steam emails you when you're in, and the playtest appears in your library.
New to playtests? How Steam playtests work
How AI is used
AI tools were used to help create and edit in-game assets
The developer's own words, from Steam.
About Ashcrown Gauntlet
Three mercenaries. Twelve abilities. One shared pool of energy.
Every turn is a bet on order and cost: who strikes first, who shields, what you can afford and what you hold back. No grid, no movement, just the sharpest plan you can make before the enemy answers.
Steal their strength
Beat a challenger and they're yours for good. Swap them into your team, or take one of their abilities and teach it to a mercenary of your own. Then twist it all with signature items, weapons, charms and treasures. No two teams play alike.
Climb the crowns
Each crown is a trial of battles against challengers you choose, with wagers that raise the stakes for richer spoils. At the top waits a boss that plays by its own rules. Fall, and the trial ends, but every mercenary you've earned stays with you.
Beyond the last crown, the descent never ends.
A living book
The whole game is a printed book on a candle-lit desk, every mercenary, place and ability inked on its pages, every page turning as you play. Each mercenary carries a story, and the kingdom of Coela keeps its own.
Challenge a friend
Bring the mercenaries you've earned against a Steam friend: pick your team in secret, or draft in turns.
From the game's Steam page.





