Open now · By request
Stambria playtest
by SEPTEM Daniel Kuczewski
Enter Castle Norstam as a young man searching for a cure for his sick father. Work in the stables, talk to the locals, complete favors, gather ingredients, and use alchemy to navigate a web of castle obligations and dependencies.
It's free to ask. The developer chooses who gets in.
- Access
- By request
- On playtest since
- Aug 7, 2026
- Planned release
- Jun 2027
- Developer
- SEPTEM Daniel Kuczewski
- Platforms
- Windows
- Players
- Single-player
- Languages
- English, Polish
How to join the Stambria playtest
- Open the game's Steam page with the Request access button. Sign in to Steam if it asks.
- Request access to the Stambria playtest there. It's free and doesn't commit you to anything.
- The developer lets players in, often in batches, so it can take a while. Steam emails you when you're in, and the playtest appears in your library.
New to playtests? How Steam playtests work
How AI is used
Generative AI tools were used during the production of the game as creative and technical support. This applies only to content prepared in advance during development. AI was used in several areas, including: Artwork and promotional materials — generating base images, character concepts, interface concepts, reference images, and materials later used as a foundation for manual editing or further production. 3D models — some models are created with the help of AI tools and an image-to-3D workflow, then selected, adjusted, and integrated into the game. Voice acting — character voices are created using AI-based voice synthesis. Code and production tools — AI assistants support coding, code analysis, refactoring, and optimization. Design consultation — AI tools are used as support for analyzing ideas, designing interfaces, refining descriptions, and planning game systems. The main concept of the game, story structure, quest dependencies, world direction, and dialogue content are created and supervised by the game’s author. Content created with the help of AI is selected, edited, and implemented manually. The game does not contain AI-generated content created in real time during gameplay.
The developer's own words, from Steam.
About Stambria
How far will you go to save your father?
You are not a chosen hero from an ancient prophecy. You do not begin your journey in shining armor, with a sword in your hand and a royal blessing at your back. You are a young village boy whose family has been pushed to the edge of tragedy. Your father is gravely ill, and the only hope may lie with the castle alchemist.
The problem is that no one at Castle Norstam is waiting for another hero.
You begin with the simplest work: feeding horses, carrying water, cleaning up, cooking, and following the orders of people far above you in the castle hierarchy. But every conversation, every favor, and every ingredient you obtain may bring you one step closer to your goal.
Talk, work, trade, improvise, and brew.
Norstam is a place full of rough personalities, small deals, and everyday problems. The cook needs water, the stable master wants the horses properly fed, merchants trade rare goods, wounded warriors need help, and the alchemist has no time for anyone who cannot first solve his own problems.
By completing tasks, you earn the trust of the castle’s inhabitants and the people around it. Through dialogue, favors, trading, exploration, and manual crafting, you gradually reach the people, items, and recipes needed to prepare a cure.
Alchemy is at the heart of this story.
Gather ingredients, learn recipes, use vessels, tables, stoves, and workstations. Prepare food, teas, potions, and other useful products that can help the people of Norstam — or open the way to new quests.
This is not a story about a great hero who saves the kingdom from the very beginning. It is the story of someone starting at the bottom, forced to navigate work, obligations, favors, and human interests in order to save the person closest to him.
From the game's Steam page.





