Open now · By request
Dolls made here playtest
by Ready2Run
You find yourself alone in an abandoned doll factory, assembling and inspecting dolls because you needed the money. Each order ends with the sense that they should never have been shipped, but leaving is no longer an option.
It's free to ask. The developer chooses who gets in.
- Access
- By request
- On playtest since
- Feb 16, 2026
- Planned release
- Q2 2027
- Developer
- Ready2Run
- Platforms
- Windows
- Players
- Single-player
- Languages
- English, German, Japanese, Polish and 3 more
How to join the Dolls made here playtest
- Open the game's Steam page with the Request access button. Sign in to Steam if it asks.
- Request access to the Dolls made here playtest there. It's free and doesn't commit you to anything.
- The developer lets players in, often in batches, so it can take a while. Steam emails you when you're in, and the playtest appears in your library.
New to playtests? How Steam playtests work
About Dolls made here
You find yourself alone in an abandoned doll factory, assembling and inspecting dolls to make money. What begins as routine work gradually becomes something else.
This is a first-person psychological horror game centered on repetition, precision, and survival through routine. Each shift is structured around careful doll assembly and inspection inside a protected workspace, contrasted with risky exploration beyond it.
What You Do
- Assemble dolls from modular parts and inspect them for flaws
- Pack completed work and prepare it for shipment
- Leave the safe workspace to retrieve parts, tools, and information
- Manage limited time outside while avoiding what moves through the factory
Progression
- You are stuck in an endless loop that you have to break out of
- Earn money to improve tools, workflow, and survival margins
- Unlock new areas with different layouts, risks, and anomalies
- Learn how rules bend, break, or quietly change over time
- Continuing to work keeps you alive. Stopping is not an option.
Key Features
- First-person psychological horror
- System-driven assembly and inspection gameplay
- Safe area contrasted with dangerous exploration zones
- Time-limited exposure mechanics
- Upgradeable tools and workflow systems
- Loop-based progression with escalating consequences
- Storytelling through environment and mechanics
From the game's Steam page.





