Open now · Join instantly
Scandere playtest
by Levi
A fast-paced action platformer roguelike centered on intense curse management and powerful item synergies. Scale a lethal tower to reach the heavens.
Anyone with a Steam account can join, and it's free.
- Access
- Instant
- On playtest since
- Jan 28, 2026
- Planned release
- Coming soon
- Developer
- Levi
- Platforms
- Windows
- Players
- Single-player
- Languages
- English
How to join the Scandere playtest
- Open the game's Steam page with the Join playtest button. Sign in to Steam if it asks.
- Use the Scandere playtest signup there. You're in straight away, with nothing to pay.
- The playtest shows up in your Steam library, ready to install and play.
New to playtests? How Steam playtests work
About Scandere
SCANDERE is a fast-paced platformer roguelike centered around high-risk curse management and game-breaking synergies. Visually inspired by the gritty, energetic charm of early 2000s Flash games.
SYNERGIES
Over 100+ unique synergies!
With 70+ items in the demo!
From simple stat changes, to items THAT REDEFINE YOUR RUN!
the gifs speak for themselves
ENEMIES AND THREATS
Like every game, ever, This game also includes baddies!
Enemies can come in different sizes and challenges!
From basic player followers, to enemies that redirect bullets to the player with their mind! Designed with platforming and dodging in mind!
MOVEMENT
Simple to understand, hard to master moveset!
It may take you a LOT of hours to master it!
Fast paced and satisfying to pull off!
Chain air jumps, wall leaps, long jumps, and slams into a lightning fast movement system built for split second evasion.
CURSES AND SHOPS
Its not a roguelike if it doesn't have a risk and reward system.
but that risk may be also a reward in some cases...
On your runs you will come across a special shop called a CURSED SHOP....
These shops offer 'free' items, but they always come with a cost. Curses completely alter how you play, move, and strategize for that floor. From basic health downs to adding volatile knockback to your gun, draining health based on your soul count, or completely rewriting how healing works, every choice forces you to adapt for that floor.
From the game's Steam page.





