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Compromised Investigator playtest
by CompromiseDev
An investigative RPG where every choice changes the town, and you. Explore dangers across Day, Night, and Twilight, uncover what’s really happening, and survive the things that notice you noticing them.
Anyone with a Steam account can join, and it's free.
- Access
- Instant
- On playtest since
- Sep 25, 2026
- Planned release
- Coming soon
- Developer
- CompromiseDev
- Platforms
- Windows, macOS, Linux
- Players
- Single-player
- Languages
- English
How to join the Compromised Investigator playtest
- Open the game's Steam page with the Join playtest button. Sign in to Steam if it asks.
- Use the Compromised Investigator playtest signup there. You're in straight away, with nothing to pay.
- The playtest shows up in your Steam library, ready to install and play.
New to playtests? How Steam playtests work
About Compromised Investigator
Compromised Investigator is a pixel-art investigative roguelite set in Windermere, a town where Humans and the creatures of the Night share the same streets under an old, uneasy treaty called the Compromise. The clock splits every day between the two sides, with rigid curfews and strict rules.
You play as the newly conscripted Investigator of the Compromise, forced to work both sides of the divide. Every Investigator before you ended up eaten, cursed, or politically inconvenient. Who knows, maybe you’ll do better.
Investigate Strange Cases
Examine breached crypts and ransacked graves. Track down an illegal fortune-telling operation run by Pixies. Find out why a Human child strolls the Market after dark, and why nobody dares to stop her. You decide what goes into the report, and what gets left out.
Each case stands on its own, but everything is connected. One run won’t show you the whole truth.
Work Both Sides of the Curfew
Play Investigators of different races and backgrounds. The same case runs very differently as a Human than as a Vampire: a witness who speaks freely to one goes for the throat of the other.
The Town Remembers
Factions track how you handled their people. Tensions between the Day and the Night shift, small choices escalate, and early decisions lock, alter or unlock later storylines. Some end in town-altering disasters. There are no perfect resolutions.
Become Something Else
Cases leave marks. Afflictions permanently change your stats, abilities, appearance and dialogue, and evolve as you level up. A bite is rarely just a bite. You don’t simply grow stronger; you become something different, and the town treats you accordingly.
Violence Is Optional. Surviving It Is Not
Combat is turn-based, dice-driven and avoidable, which is usually the wise choice. Whatever you catch in a fight follows you out of it.
Features
- Case-based investigation with branching outcomes; you choose the evidence you file
- Multiple playable races and backgrounds that change how the town treats you
- A Day-Night clock with curfews that apply to everyone but you
- Reactive factions that remember your reports
- Permanent afflictions that evolve at level up; progression that mutates you instead of just buffing you
- Dice-based skill checks, turn-based combat
- Enemy AI driven by their INT and WIS. Debuff them to make them stupid
- A journal of lore that fills in as you play and persists across runs
- Day Market and an unlockable Black Market with an expanding inventory
- Random events driven by items, afflictions and faction reputation
- Original soundtrack with dynamic day-night and combat crossfades
- Hand-crafted pixel art
From the game's Steam page.





