Open now · By request
The Chairman playtest
by Mateo Jaramillo
Run a football club from the corner of your screen. Sign players, negotiate contracts, build the stadium and climb ten divisions while the matches play themselves. Step in when a decision needs you, then get back to your day.
It's free to ask. The developer chooses who gets in.
- Access
- By request
- On playtest since
- Mar 11, 2026
- Planned release
- Nov 16, 2026
- Developer
- Mateo Jaramillo
- Platforms
- Windows
- Players
- Single-player
- Languages
- English, Spanish - Latin America, Spanish - Spain
How to join the The Chairman playtest
- Open the game's Steam page with the Request access button. Sign in to Steam if it asks.
- Request access to the The Chairman playtest there. It's free and doesn't commit you to anything.
- The developer lets players in, often in batches, so it can take a while. Steam emails you when you're in, and the playtest appears in your library.
New to playtests? How Steam playtests work
How AI is used
Pre-generated content: the key art, the club crest, the logo and the store artwork were created with AI image tools and edited by the developer. The game's code and text were written with AI-assisted development tools and reviewed by the developer. The game does not generate any AI content while you play.
The developer's own words, from Steam.
About The Chairman
You're not the manager. You're the Chairman.
The Chairman is a football club management game that lives in the corner of your screen. The matches play themselves while you work, study or watch something else. You make the calls that decide where the club goes: who comes in, who leaves, what a seat costs and when to build.
Made to run beside your day
- Three sizes. A 300×50 strip with your position and form, a 300×300 window with the last result and the next match, or the full club office.
- Always on top. Drag it anywhere on your screen. The full view can be resized.
- You set the pace. NEXT plays one matchday. AUTO plays half a season in anything from 1 to 60 minutes.
- It calls you when it matters. The strip pulses gold when there is a decision to make, and the season pauses at the winter window, at season end and before every decision.
- Time only moves while the game is open. Minimized counts.
Every transfer is a negotiation
Two parties have to agree: the club that owns the player, and the player, who has to want the move. Your scout gives you an estimate with a margin, and a better scout narrows it. Rival clubs bid for your players, and turning down an offer a player wanted has a cost. Young players can wait on a development list or go out on loan for a season of real games.
The money is yours to run
Set ticket prices and sell season tickets. Sign a shirt sponsor and sell the stadium's name. Build new stands in works that take half a season. Stock the club shop for the right half of the season. Borrow against the squad if you have to. Keep losing money and the club goes under, and your career with it.
A world that plays without you
200 clubs in 10 divisions, with promotion, relegation and play-offs. Three domestic cups that cover the whole pyramid, and three continental competitions for the top flight. Every AI club has its own budget and chases the same players you do.
Your staff tell you why
After every match, one line on why you won or lost. At mid-season and at the end of it, your technical director, assistant manager, scout, data analyst, medical team, youth director and commercial director each report on their area.
The 30-Season Challenge
Thirty seasons from the Tenth Division. Every run has a seed code: share it and a friend plays the same clubs and the same markets. Your best score for each seed stays in your local records.
Also
- 22 Steam achievements
- English and Spanish
- One price. No microtransactions.
From the game's Steam page.





