Steam Playtests
The Wrong Ones

Open now · By request

The Wrong Ones playtest

by AmberLeaf Games

The Wrong Ones is a single-player social deduction game where you study characters dialogue, detect contradictions, and uncover Skinwalkers hiding in plain sight. Analyze each claim carefully and decide who can be trusted before making your final accusation.

It's free to ask. The developer chooses who gets in.

Access
By request
On playtest since
May 6, 2026
Planned release
Q1 2027
Developer
AmberLeaf Games
Platforms
Windows
Players
Co-op, Multiplayer, Online co-op, Single-player
Languages
English, French, German, Italian and 9 more

How to join the The Wrong Ones playtest

  1. Open the game's Steam page with the Request access button. Sign in to Steam if it asks.
  2. Request access to the The Wrong Ones playtest there. It's free and doesn't commit you to anything.
  3. The developer lets players in, often in batches, so it can take a while. Steam emails you when you're in, and the playtest appears in your library.

New to playtests? How Steam playtests work

About The Wrong Ones

THE WRONG ONES

Deception lies in their words.

The Wrong Ones is a single-player, dialogue-driven social deduction game where you must uncover hidden Skinwalkers disguised among ordinary townspeople.

Each round presents a group of characters, each with their own statements, behaviors, and claims. Among them hides a Skinwalker an entity imitating human identity.

Your task is not to react… but to observe, analyze, and decide.

CORE GAMEPLAY

At the start of each round, a set of townspeople appears.

Each one provides a statement about themselves, others, or the situation around them.

  • Some statements support each other
  • Some contradict
  • Some are designed to mislead

By carefully comparing information, you must identify inconsistencies and determine who is not who they claim to be.

Once confident, enter Accusation Mode and banish the one you believe is the Skinwalker.

But be careful.

A wrong decision comes at a cost, in this case - HP.

FEATURES

Dialogue-Based Deduction

Every decision is driven by logic and observation. There are no visual tells only words, patterns, and contradictions.

Hidden Identity System

Skinwalkers imitate human roles, adapting to the situation and blending in through believable statements.

Progressive Difficulty

Each round introduces more characters and more complex interactions, increasing the challenge of identifying the truth.

Risk and Consequence

Wrong accusations reduce your health. Too many mistakes, and the game ends.

Player-Driven Reasoning

There are no hints or handholding. Success depends entirely on your ability to think critically and connect valid information.

CHARACTERS

Each character type plays a distinct role, influencing the type of information you receive:

  • Townspeople - Normal cards which gives general information about themselves or someone else.
  • Catalysts - Active cards, their abilities can be used to get information from townspeople.
  • Skinwalker - Hides among the townspeople to provide lies and deceive the players.
  • Pets - Spawns with Pet Owner. Every pet have their own behaviour which can only be sensed by Pet Owners.

THE EXPERIENCE

The Wrong Ones is designed to create tension through uncertainty and doubt.

  • Can you trust what you’re reading?
  • Are contradictions real or intentional misdirection?
  • Is the obvious answer too obvious?

Each round challenges your perception, forcing you to question not just the characters but your own conclusions.

CURRENT STATE

This is an early prototype focused on core gameplay systems and design exploration.

Future updates may expand character roles, dialogue complexity, and overall progression systems.

From the game's Steam page.