Steam Playtests
Grow/Tend/Reap

Open now · By request

Grow/Tend/Reap playtest

by Kyle Arch

Every seed you plant removes a card from your deck. Every harvest brings it back. Your farm IS your deck. Grow crops. Tend fields. Reap what you sow.

It's free to ask. The developer chooses who gets in.

Access
By request
On playtest since
Aug 26, 2026
Planned release
2026
Developer
Kyle Arch
Platforms
Windows, macOS
Players
Single-player
Languages
English

How to join the Grow/Tend/Reap playtest

  1. Open the game's Steam page with the Request access button. Sign in to Steam if it asks.
  2. Request access to the Grow/Tend/Reap playtest there. It's free and doesn't commit you to anything.
  3. The developer lets players in, often in batches, so it can take a while. Steam emails you when you're in, and the playtest appears in your library.

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About Grow/Tend/Reap

GROW / TEND / REAP

A farming deckbuilder where your farm is your deck.

Three farmers share a valley. None of them farm the same way.

FARMATRON 9.1 is a robot built for one purpose: grow more crops. This version will not fail like the predecessors before it. It plants more, tills more, and produces more than seems reasonable; and somehow, somehow, still doesn't grow as much as the woman next door.

Bean is the most beloved farmer in the valley. He talks to his crops. He stops traffic for his chickens. He greets each tomato by name. He'll grow you the best tomato you've ever tasted, but he won't sell you the ones he loves most... and you can't supply a restaurant from a farmer who keeps the good stuff for himself. For that, you'd want the woman next door.

Tilly is next door, and she's the best - even Bean says so. She doesn't gloat about it; she's too busy. She knows when a carrot is ready by looking at it. She knows what to plant by reading the weather. She knows what to sell and to whom. Her tools are sharp, her timing is precise, and her farm produces when no others can. If you play Tilly and the harvest comes up short, it's not on her. Tilly's never missed a harvest.

Pick one. Make quota. Survive the season.

HOW IT PLAYS

Every seed you plant removes a card from your deck. Every harvest brings it back, bigger if you've timed it right. Your farm is your deck. Plan your plantings. Watch the weather. Sell last season's surplus before the next one starts.

Three seasons. Three characters. Three years. A quota before each season ends, or the run is over.

The deck grows when the harvest is good. It shrinks when the farm suffers. Manage both.

FEATURES

  • Three playable characters, each with their own deck, tools, and farming philosophy
  • Farm-as-deck - the cards you play are your crops, and your crops are your cards
  • Roguelite runs with permadeath, escalating quotas, and overnight events that test what you've built
  • Spatial card play - every card affects specific tiles, rows, or regions of your farm

ABOUT THE DEVELOPER

G/T/R is being made by one person who is, somehow, all three of these characters at once.

FARMATRON is my 1AM drive. Bean is my love for the game. Tilly won't let me ship a bad product.

A demo is coming. Wishlist to follow along.

From the game's Steam page.