Steam Playtests
Theorycraft: Raiding Guild Simulator

Open now · By request

Theorycraft: Raiding Guild Simulator playtest

by Jex Studios

Theorycraft is a single-player raiding guild simulator. Recruit raiders, tune gear and spell priorities, and command authentic MMO-style boss fights with encounter replays, win rate prediction, deep strategy, and rich combat data.

It's free to ask. The developer chooses who gets in.

Access
By request
On playtest since
Oct 19, 2026
Planned release
2028
Developer
Jex Studios
Platforms
Windows, Linux
Players
Single-player
Languages
English

How to join the Theorycraft: Raiding Guild Simulator playtest

  1. Open the game's Steam page with the Request access button. Sign in to Steam if it asks.
  2. Request access to the Theorycraft: Raiding Guild Simulator playtest there. It's free and doesn't commit you to anything.
  3. The developer lets players in, often in batches, so it can take a while. Steam emails you when you're in, and the playtest appears in your library.

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About Theorycraft: Raiding Guild Simulator

What if running a raiding guild was a single player game...

Theorycraft puts you in the raid leader chair and lets you play the full progression loop: recruit a roster, shape builds and policies, navigate social dynamics, and execute difficult encounters where every pull is an opportunity to learn and progress.

Theorycraft focuses on practical raid decision-making: who to recruit, how to gear, how to adjust individual's priorities, and whether your current plan is likely to work. Use encounter replays, combat logs, meters, threat tables, and a live win rate prediction to turn uncertainty into clear next steps.

Whether you prefer pausing to micro-manage key moments or letting the raiders play themselves, Theorycraft is built around one fantasy: the strategy, pressure, and stories of progression raiding without scheduling 40+ humans.

Note: Theorycraft is actively evolving. Expect regular updates, new encounters, UI polish, and quality-of-life improvements as core systems mature. See developer roadmap in-game.

Developed by a solo indie dev.

Key Features

  • Raid Leader Sandbox: Build your party composition, define priorities, and pressure-test plans across distinct encounters and bosses.
  • Hotseat Any Raider: Take direct control of individual raiders and manage their rotation and cooldowns.
  • Win-Rate Prediction Analysis: Use win rate prediction alongside logs and meters to evaluate strategy changes before committing to the next pull.
  • Rich Character Systems: Personalities, Social Stat Consequences, Class spellbooks, specializations, deep gear options, imbues, and policy tuning support different playstyles, compositions, and strategies.
  • Guild Management Layer: Recruit, manage the raid roster, equip characters, trade, upgrade, and resolve progression bottlenecks between fights.
  • Evolving Guild Hall: Progression unlocks new recruits and guild hall functionality, opening up new preparation, management, and optimization choices between encounters.
  • Save/Load and Autosave: Persistent guild progression with robust save workflows for long-form campaigns. Save anytime.
  • Readable Combat Intelligence: Raid frames, boss target panel, combat log, DPS/HPS meters, and threat panel keep the fight very legible.
  • Encounter Replays: Replay and review pulls to analyze execution, compare strategy changes, and prepare smarter next attempts.
  • Steam-Ready Integration: Achievements, Cloud Save Sync, Rich Presence support, and Steam Overlay.

From the game's Steam page.