Open now · By request
Theorycraft: Raiding Guild Simulator playtest
by Jex Studios
Theorycraft is a single-player raiding guild simulator. Recruit raiders, tune gear and spell priorities, and command authentic MMO-style boss fights with encounter replays, win rate prediction, deep strategy, and rich combat data.
It's free to ask. The developer chooses who gets in.
- Access
- By request
- On playtest since
- Oct 19, 2026
- Planned release
- 2028
- Developer
- Jex Studios
- Platforms
- Windows, Linux
- Players
- Single-player
- Languages
- English
How to join the Theorycraft: Raiding Guild Simulator playtest
- Open the game's Steam page with the Request access button. Sign in to Steam if it asks.
- Request access to the Theorycraft: Raiding Guild Simulator playtest there. It's free and doesn't commit you to anything.
- The developer lets players in, often in batches, so it can take a while. Steam emails you when you're in, and the playtest appears in your library.
New to playtests? How Steam playtests work
About Theorycraft: Raiding Guild Simulator
What if running a raiding guild was a single player game...
Theorycraft puts you in the raid leader chair and lets you play the full progression loop: recruit a roster, shape builds and policies, navigate social dynamics, and execute difficult encounters where every pull is an opportunity to learn and progress.
Theorycraft focuses on practical raid decision-making: who to recruit, how to gear, how to adjust individual's priorities, and whether your current plan is likely to work. Use encounter replays, combat logs, meters, threat tables, and a live win rate prediction to turn uncertainty into clear next steps.
Whether you prefer pausing to micro-manage key moments or letting the raiders play themselves, Theorycraft is built around one fantasy: the strategy, pressure, and stories of progression raiding without scheduling 40+ humans.
Note: Theorycraft is actively evolving. Expect regular updates, new encounters, UI polish, and quality-of-life improvements as core systems mature. See developer roadmap in-game.
Developed by a solo indie dev.
Key Features
- Raid Leader Sandbox: Build your party composition, define priorities, and pressure-test plans across distinct encounters and bosses.
- Hotseat Any Raider: Take direct control of individual raiders and manage their rotation and cooldowns.
- Win-Rate Prediction Analysis: Use win rate prediction alongside logs and meters to evaluate strategy changes before committing to the next pull.
- Rich Character Systems: Personalities, Social Stat Consequences, Class spellbooks, specializations, deep gear options, imbues, and policy tuning support different playstyles, compositions, and strategies.
- Guild Management Layer: Recruit, manage the raid roster, equip characters, trade, upgrade, and resolve progression bottlenecks between fights.
- Evolving Guild Hall: Progression unlocks new recruits and guild hall functionality, opening up new preparation, management, and optimization choices between encounters.
- Save/Load and Autosave: Persistent guild progression with robust save workflows for long-form campaigns. Save anytime.
- Readable Combat Intelligence: Raid frames, boss target panel, combat log, DPS/HPS meters, and threat panel keep the fight very legible.
- Encounter Replays: Replay and review pulls to analyze execution, compare strategy changes, and prepare smarter next attempts.
- Steam-Ready Integration: Achievements, Cloud Save Sync, Rich Presence support, and Steam Overlay.
From the game's Steam page.





