Steam Playtests
Pawcraft: Adventure Workshop

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Pawcraft: Adventure Workshop playtest

by Dumbo Studio

Run a workshop that keeps moving while you plan: gather and process resources, discover cauldron recipes, forge randomized gear, build a party from four classes, and connect combat, orders, and a player market into one persistent economy. Internet connection and account login required.

Anyone with a Steam account can join, and it's free.

Access
Instant
On playtest since
Aug 10, 2026
Released
Nov 5, 2026
Developer
Dumbo Studio
Platforms
Windows
Players
Co-op, Multiplayer, Online co-op, Online PvP, PvP, Single-player
Languages
English, Simplified Chinese

How to join the Pawcraft: Adventure Workshop playtest

  1. Open the game's Steam page with the Join playtest button. Sign in to Steam if it asks.
  2. Use the Pawcraft: Adventure Workshop playtest signup there. You're in straight away, with nothing to pay.
  3. The playtest shows up in your Steam library, ready to install and play.

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About Pawcraft: Adventure Workshop

A workshop is more than a row of buttons. It is a resource machine that keeps moving.

In Pawcraft: Adventure Workshop, gathering, processing, alchemy, forging, and combat can advance side by side. Decide which resources should expand production, which should become equipment, which should fill an order, and which are worth trading. Every choice changes the pace and direction of the next cycle.

Build a Production Line That Keeps Running

Send your cats to cut timber, mine ore, and fish, then route those materials into processing, brewing, and forging. Actions continue over time. Your job is to shape the queues, solve shortages, and choose between yield, speed, and cost.

Discover Recipes in the Cat Cauldron

The cauldron is not one fixed list to copy from top to bottom. Combine materials from different activities, test a mixture, study the result, and record your own recipes. Turn discoveries into restorative supplies, combat coffee, and production drinks. Brew known recommendations directly while keeping experimentation open.

Feed Every Drop Back Into Crafting

Combat loot is not the end of the journey. Monster parts, ore, and timber return to base-item forging, rarity upgrades, and tier advancement. Randomized equipment creates new decisions, while dismantling and replacement keep materials circulating. Forging a high-level base item is faster, but developing one from a lower level remains economically meaningful.

Four Classes, One Shared Star Map

Choose up to three active members from Warrior, Ranger, Mage, and Prophet. Each hero has independent equipment and skill stones, but every active character allocates nodes on the same star map. A node claimed by one character cannot be shared by another. Production tools belong to the workshop as a whole.

Join a Persistent Workshop Economy

Side-view combat brings materials home, orders turn specific goods into dependable returns, and the player market lets surpluses meet shortages. Specialize in one production line or build an end-to-end supply chain from raw material to finished item.

  • Gathering, processing, alchemy, forging, and combat that advance in parallel
  • A cauldron with experimentation, recommended recipes, and a personal recipe log
  • A long-term gear loop built around random equipment, dismantling, rarity upgrades, and tiers
  • Four classes, up to three active heroes, and an exclusive-node shared star map
  • Independent hero equipment and skill stones, plus workshop-wide production tools
  • An online resource economy driven by orders and a player market

Internet connection and account login are required. Progress is stored on the game server. Includes player-market trading and online interactions.

From the game's Steam page.