Open now · By request
Oreia playtest
by CRT Glow Studios
A 2D mining base-builder simulation. Inspired by such greats as Dune 2, Deep Rock Galactic and modern roguelites. Every run: dig, deploy robots, build a base, expand, and escape before the site is overrun. Permanent upgrades and new contracts wait at the Corporate Hub™. Sandbox mode included.
It's free to ask. The developer chooses who gets in.
- Access
- By request
- On playtest since
- Sep 30, 2026
- Planned release
- Coming soon
- Developer
- CRT Glow Studios
- Platforms
- Windows
- Players
- Single-player
- Languages
- Dutch, English, Japanese
How to join the Oreia playtest
- Open the game's Steam page with the Request access button. Sign in to Steam if it asks.
- Request access to the Oreia playtest there. It's free and doesn't commit you to anything.
- The developer lets players in, often in batches, so it can take a while. Steam emails you when you're in, and the playtest appears in your library.
New to playtests? How Steam playtests work
How AI is used
AI tools were used to create store page art and the narrative scene.
The developer's own words, from Steam.
About Oreia
Update 2026-11-04
The majority of the screenshots and the videos are a month+ behind the latest build (I'll be updating them shortly). Playtest news item gives a hint of where we are - with many more improvements to come. Join the playtest and help shape development!
Welcome to Oreia!
You're a mining expert: one of the few trusted with the recently relaxed laws on automated robotic mining. Drop into former mining colonies: build a base, extract precious metals, explore and find lost equipment and valuables. Defend yourself against ancient mining operations gone awry and things that don't always appreciate being dug out.
Then escape before your activities draw the attention of what appears to be a sentient presence within the rock...
Swing the pick, read the wall
Every tile can pay out or blow up. Iron, silver and gold sit next to gas pockets that vent creeping clouds, buried traps on a half-second fuse, and unstable rock that brings the ceiling down. Mining fast is how you get rich. Mining carelessly is how you end up in the Corporation's fee-based rescue ship.
Then put the pick down - deploy the robots
Your arms don't scale* - your miner robots blast through the veins you mark, haulers bring ore home, builder robots keep the base growing while you plan the next dig.
*Choose the mining-focused Vanguard class and your arms definitely DO scale.
Refine everything - every step multiplies the payday
Raw ore pays out, but you can do better. Crush it, separate it, leach it, smelt it - a full processing chain turns a truckload of ore into five times the credits. But refined cargo still has to be shipped before it counts, and a smelter running mid-raid is a promise you have to defend. Now with conveyor belts.
The cave notices
The richer your operation gets, the harder it hits back. Raiders come for your robots, your buildings, and even the native creatures come for your ore - every minute spent fighting is a minute not spent mining. Keep the trucks rolling, build walls, security droids and turrets to automate your defense.
You're on the clock, but there's time to explore.
The instability level climbs as you mine Oreia's riches. Meteors hammer your dig sites, the map's edges collapse inward, and when the timer dies the site dies with it - along with everything you didn't ship. Call the extraction and run the gauntlet, or push one more vein and risk facing the Miner Recovery Tax™.
Back at the Corporate Hub™
Between contracts, spend your earnings on permanent upgrades, new equipment loadouts on gear found during the mission, choose your political path and pick your next job on a procedurally generated frontier. Richer contracts, nastier caves.
Prefer to dig in peace?
Sandbox mode: no timer, no collapse, just you, the robots, and a cave that never bites back.
From the game's Steam page.





