Open now · By request
Team Frontress playtest
by Ruslan Artemev
A Team Fortress 2-based multiplayer shooter where every match belongs to one persistent RED vs BLU war. Choose a side, deploy to a live front, and move the global map with every victory.
It's free to ask. The developer chooses who gets in.
- Access
- By request
- On playtest since
- Sep 18, 2026
- Planned release
- Jun 22, 2027
- Developer
- Ruslan Artemev
- Platforms
- Windows, Linux
- Players
- Co-op, Multiplayer, Online co-op, Online PvP, PvP
- Languages
- English, French, German, Italian and 5 more
How to join the Team Frontress playtest
- Open the game's Steam page with the Request access button. Sign in to Steam if it asks.
- Request access to the Team Frontress playtest there. It's free and doesn't commit you to anything.
- The developer lets players in, often in batches, so it can take a while. Steam emails you when you're in, and the playtest appears in your library.
New to playtests? How Steam playtests work
How AI is used
We may use AI to speed up creation of marketing materials and how even we should do that "marketing". And we may use AI for finding new ways to write better code, AI may analyze our code and so on. That's pretty ok that days, especially for free project that runs by enthusiasts. So please review our final work, that's what matters.
The developer's own words, from Steam.
About Team Frontress
That text was written by a human!
With that mod I'd like to solve a thing that exists in most games with matchmaking: each match doesn't matter. And I want to build a community right in lobby screen, feeling something warm to log in and coming back to people you know and feeling how many players are in game and how war is going on the background. Like I did on my community Source servers - there were good times.
For first time of developing I'll focus on global stuff like matchmaking, war system, clans, lobbies, servers and so on rather than gameplay changes. But they already are - thanks to Team Comtress 2 - cause I have forked them. They are great devs. more will come later.
So... there are a ton of new UIs, we've replaced valve's GC with our own stuff, created visual friendly war map on a planet, some clans, chats and quests - take a look of screenshots. That's sick! Right? .. yeah?
So, I'd like to gather best experience from Helldivers 2™, Frontline and other games with global storyline and player activity that matters and story moves by them. I think that's pretty cool.
P.S. Someone from team should rewrite that. Too... Is that a description?
From the game's Steam page.





