Open now · By request
SPEARHEAD playtest
by greenlightstudio
Eastern Front, 1944. Command the entire battle as a commander — then climb into your ace tank and fight it out yourself. real penetration physics where armor thickness, impact angle, and ammunition decide everything. WW2 RTS and tank simulation collide in a single battle.
It's free to ask. The developer chooses who gets in.
- Access
- By request
- On playtest since
- Oct 29, 2026
- Planned release
- Mar 3, 2027
- Developer
- greenlightstudio
- Platforms
- Windows
- Players
- Multiplayer, Online PvP, PvP, Single-player
- Languages
- English, Korean
How to join the SPEARHEAD playtest
- Open the game's Steam page with the Request access button. Sign in to Steam if it asks.
- Request access to the SPEARHEAD playtest there. It's free and doesn't commit you to anything.
- The developer lets players in, often in batches, so it can take a while. Steam emails you when you're in, and the playtest appears in your library.
New to playtests? How Steam playtests work
How AI is used
Some game assets — including weapon/UI icons, character voice lines, sound effects, the main theme music, and key art — were created with the assistance of generative AI tools. All AI-generated content was reviewed and edited by the development team.
The developer's own words, from Steam.
About SPEARHEAD
Command the battle. Then fight it yourself.
SPEARHEAD is a WW2 game set on the Eastern Front in 1944, combining a real-time strategy layer with direct tank
control in a single battle. Fight with historically organized German and Soviet forces.
Commander and Ace — two battlefields in one
Direct infantry, vehicles, and armor from above, coordinating artillery and air support. When the line starts
to break, climb into your ace tank and fight through the gunsight yourself. Both roles are the full game.
No HP bars
Tanks survive by armor, not health. Real armor thickness and impact angles decide penetration — shells
ricochet, crews die, tracks break, ammo racks cook off. A Tiger's front is genuinely hard. Its flank is
genuinely not.
Weapons as they were
Armor values, penetration, rate of fire, muzzle velocity — all based on historical data. An 88 fights like an
88.
Infantry lives by cover
Hug walls, dig trenches, garrison buildings. Suppressed squads keep their heads down. Kill the machine gunner
and the assistant picks up the gun.
Battles escalate in phases
Encounter → Deployment → Engagement → Decisive Engagement. Heavier equipment unlocks as the battle escalates,
and victory points settle the war.
Modes
Single-player vs AI · 1v1 Multiplayer · Spectating and replays
Sister title — SPEARHEAD TACTICS, a turn-based hex wargame with the same army and the same armour.
From the game's Steam page.





