Steam Playtests
Station 12

Open now · By request

Station 12 playtest

by John Kircher

Station 12 is a chaotic sci-fi horror party game for 4–6 players, with larger lobbies up to 12. Find keycards and race to escape a doomed station while a friend hunts you as the Monster. Land the shot that saves your crew, or give away your hiding spot over proximity chat.

It's free to ask. The developer chooses who gets in.

Access
By request
On playtest since
Oct 26, 2026
Planned release
Q4 2026
Developer
John Kircher
Platforms
Windows, macOS
Players
Co-op, Multiplayer, Online co-op, Online PvP, PvP
Languages
English

How to join the Station 12 playtest

  1. Open the game's Steam page with the Request access button. Sign in to Steam if it asks.
  2. Request access to the Station 12 playtest there. It's free and doesn't commit you to anything.
  3. The developer lets players in, often in batches, so it can take a while. Steam emails you when you're in, and the playtest appears in your library.

New to playtests? How Steam playtests work

About Station 12

Scream and laugh. With friends.

Your crew has a way out. One of your friends has other plans.

Station 12 is a chaotic sci-fi horror party game for 4–6 players. (expand the lobby for up to 12 crew as well). Work together to escape a doomed space station while one of your friends hunts you as the Monster. Scream over proximity chat, attempt a last-second rescue, and watch your carefully planned escape fall apart when a teammate gets thrown across the room.

Clock in. Get out alive.

Follow clues to find keycards, search for supplies, and activate the station’s self-destruct sequence. Then get your crew to the exit before your shift becomes permanent. Sweep the corridors with your flashlight, check the security cameras, and keep your ray gun ready. Landing the shot could save your team. Missing it could get very loud.

Six classes.

Choose from Commander, Medic, Scout, Engineer, Scientist, and Heavy. Broadcast to the crew, help track down a keycard, control a doorway, locate the Monster, bring extra firepower, or get a teammate back on their feet. Different roles give your team different ways to survive.

Your microphone can give you away.

Proximity voice chat puts every warning, whispered plan, and badly timed scream inside the action. Call for backup or talk a teammate through the dark—but remember: the Monster can hear nearby crew voices too.

Go back for them. If you dare.

A knocked-out crewmate may still be saved. Reach them with a stim before it is too late and get another pair of hands back into the fight. The catch? Your rescue takes you straight back to where the Monster struck.

Or be the reason they run.

Become the Monster and turn your friends’ escape plan into a station-wide panic. Follow their voices, plunge nearby crew into darkness, and grab anyone who gets too close. Throw a crewmate across the room and listen to the rescue plan unravel.

You know your friends. You know who will scream first.

Your shift includes

  • 4–6 player online asymmetrical PvP: a cooperating crew against a player-controlled Monster, or 2 with a larger lobby up to 12.
  • Six crew classes: distinct abilities that reward coordination.
  • Proximity voice chat: stay in contact without forgetting who else might hear you.
  • An escape to work toward: search for keycards, activate consoles, and keep moving.
  • The Station Exchange: spend your cash on unpredictable rewards, strange soda effects, and the occasional explosive mistake.
  • A Monster played by your friend: hunt by sound, unleash Darkness, and send crewmates flying.

Online multiplayer for 4–12 players. At least four players are required to start a match. Internet connection required. A microphone is recommended for proximity voice chat.

From the game's Steam page.