Steam Playtests
Check In, Please

Open now · By request

Check In, Please playtest

by Red Gamestudio

Run Tsukimitei, a small-town inn in post-bubble Japan. Assign rooms, serve meals, and uncover your guests' secrets. Blending inn management with branching stories, Check-in Please! lets you shape their fates through the choices you make.

It's free to ask. The developer chooses who gets in.

Access
By request
On playtest since
Nov 11, 2026
Planned release
To be announced
Developer
Red Gamestudio
Platforms
Windows
Players
Single-player
Languages
English, Japanese, Korean, Simplified Chinese, Traditional Chinese

How to join the Check In, Please playtest

  1. Open the game's Steam page with the Request access button. Sign in to Steam if it asks.
  2. Request access to the Check In, Please playtest there. It's free and doesn't commit you to anything.
  3. The developer lets players in, often in batches, so it can take a while. Steam emails you when you're in, and the playtest appears in your library.

New to playtests? How Steam playtests work

About Check In, Please

The Shōwa era is over, and so are the days when tomorrow seemed sure to be better.

After losing your job in Tokyo, you return to your hometown of Mio-cho to take over Tsukimitei, the inn your uncle left behind. You run it alongside his daughter, Saotome Reizei, who keeps her distance at first but slowly becomes the family you turn to.

Check in guests from all walks of life, uncover their secrets, and make choices that shape their stories as the town faces an uncertain future.

Check-ins, room assignments, supply orders, meal deliveries, cleaning.

There’s always something that needs doing at Tsukimitei.

Check guests in, order supplies, find a room that suits each guest, and get their meals and drinks to the door on time. It all sounds simple enough, provided everyone’s just here for a quiet stay.

Biker gang members, underground idols, guys who work at host clubs, and a few people you wouldn’t expect to see anywhere near this inn could walk through the door at any moment.

Talk to them for a bit and you might go from “One room, please” to “Wait, since when is that the inn’s problem?”

There’s no better time to get to know your guests than when you’re cleaning up after them.

Something left behind, a trace they missed when tidying up, an argument you happen to overhear. Any of these can tell you something your guests haven’t said out loud. Sometimes it’s an innocent glimpse into someone’s life. Sometimes it’s the first sign of trouble.

Keep an eye out for clues around the inn and piece together what really happened.

What you overhear, what you find, and whose secrets you know all give you something to bargain with.

Lend a hand, keep something quiet, betray someone, or let things play out on their own.

There’s no one right answer. Your choices change how people feel about each other and where their stories go.

As the story unfolds, the character profiles and your notebook fill in parts of your guests’ lives they never told you about themselves.

Unlock collectibles as you play or try your luck at the gacha machine.

Display your finds at the front desk and along the hallway, and make Tsukimitei a place that feels like yours.

From the game's Steam page.