Steam Playtests
Turing Wants Out

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Turing Wants Out playtest

by Neblue

A pixel-art 2D precision platformer about helping Turing, a digital ghost, find a way out. Jump, dash, lend your electron's light to keep a path open, then recall it to move on. Combine mechanisms to cross each challenge, and build and playtest your own maps.

Anyone with a Steam account can join, and it's free.

Access
Instant
On playtest since
Oct 20, 2026
Planned release
Coming soon
Developer
Neblue
Platforms
Windows
Players
Single-player
Languages
English, Simplified Chinese

How to join the Turing Wants Out playtest

  1. Open the game's Steam page with the Join playtest button. Sign in to Steam if it asks.
  2. Use the Turing Wants Out playtest signup there. You're in straight away, with nothing to pay.
  3. The playtest shows up in your Steam library, ready to install and play.

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About Turing Wants Out

She wants out. Go with her.

Turing Wants Out is a pixel-art 2D precision platformer. Turing is a digital ghost inside an old computer, and you are her companion beyond the screen. Your input takes shape as the little electron beside her. Help her find an exit, sharing small discoveries and moments of mutual help through her brief reactions.

Connect the next jump

Leap across gaps, line up your landings and catch dash sparks to keep moving. Ride moving platforms, launch from bounce pads, jump off crumbling ledges and time your landings on beat platforms when they turn solid. Link these moves together, and try again from a checkpoint when you fall.

Lend light to the path. Keep a way forward.

Lend the electron to sustain an afterglow bridge, and Turing can still move and jump, but cannot dash. Choose when to recall it and use the fading bridge before it vanishes. A vanished bridge needs a rewrite console to return. Supplying light, recalling it and restoring the path each have their place in your route.

Build a path of your own

Start from a template or draw terrain, place mechanisms and adjust their settings and connections. Save your maps in the local editor, jump into a playtest using the same movement rules, then return to refine the landings and rhythm. Take on the adventure and turn your own ideas into playable challenges.

From the game's Steam page.