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Turing Wants Out playtest
by Neblue
A pixel-art 2D precision platformer about helping Turing, a digital ghost, find a way out. Jump, dash, lend your electron's light to keep a path open, then recall it to move on. Combine mechanisms to cross each challenge, and build and playtest your own maps.
Anyone with a Steam account can join, and it's free.
- Access
- Instant
- On playtest since
- Oct 20, 2026
- Planned release
- Coming soon
- Developer
- Neblue
- Platforms
- Windows
- Players
- Single-player
- Languages
- English, Simplified Chinese
How to join the Turing Wants Out playtest
- Open the game's Steam page with the Join playtest button. Sign in to Steam if it asks.
- Use the Turing Wants Out playtest signup there. You're in straight away, with nothing to pay.
- The playtest shows up in your Steam library, ready to install and play.
New to playtests? How Steam playtests work
About Turing Wants Out
She wants out. Go with her.
Turing Wants Out is a pixel-art 2D precision platformer. Turing is a digital ghost inside an old computer, and you are her companion beyond the screen. Your input takes shape as the little electron beside her. Help her find an exit, sharing small discoveries and moments of mutual help through her brief reactions.
Connect the next jump
Leap across gaps, line up your landings and catch dash sparks to keep moving. Ride moving platforms, launch from bounce pads, jump off crumbling ledges and time your landings on beat platforms when they turn solid. Link these moves together, and try again from a checkpoint when you fall.
Lend light to the path. Keep a way forward.
Lend the electron to sustain an afterglow bridge, and Turing can still move and jump, but cannot dash. Choose when to recall it and use the fading bridge before it vanishes. A vanished bridge needs a rewrite console to return. Supplying light, recalling it and restoring the path each have their place in your route.
Build a path of your own
Start from a template or draw terrain, place mechanisms and adjust their settings and connections. Save your maps in the local editor, jump into a playtest using the same movement rules, then return to refine the landings and rhythm. Take on the adventure and turn your own ideas into playable challenges.
From the game's Steam page.





