Steam Playtests
Give Us Back Gravity

Open now · By request

Give Us Back Gravity playtest

by Frotrue

A zero-gravity push-your-luck roguelite about salvaging a derelict space station. There are no brakes: thrusters burn oxygen, so you stop by kicking off walls or throwing cargo the other way. Take all you can carry, but it only pays if you get it back to the airlock. Online co-op for up to 4.

It's free to ask. The developer chooses who gets in.

Access
By request
On playtest since
Oct 10, 2026
Released
Oct 25, 2026
Developer
Frotrue
Platforms
Windows
Players
Co-op, Multiplayer, Online co-op, Single-player
Languages
English, Japanese, Korean, Simplified Chinese, Traditional Chinese

How to join the Give Us Back Gravity playtest

  1. Open the game's Steam page with the Request access button. Sign in to Steam if it asks.
  2. Request access to the Give Us Back Gravity playtest there. It's free and doesn't commit you to anything.
  3. The developer lets players in, often in batches, so it can take a while. Steam emails you when you're in, and the playtest appears in your library.

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How AI is used

AI tools were used during development to help write code, store and in-game text, translations, and the code that draws some icons. All output was reviewed and edited by the developer. The game does not generate any content with AI while you play.

The developer's own words, from Steam.

About Give Us Back Gravity

The company bought a derelict space station. The artificial gravity is broken. The quota is not.

You are a salvager. Push off from the airlock, drift through the dark station on momentum, and take anything that sells. Thrusters burn oxygen. To stop, you kick off a wall, grab on, or throw the scrap you just picked up in the other direction. The more you carry, the heavier you get, and the more the walls hurt.

Make it back to the airlock before your oxygen runs out and the haul is yours. If you don't, it never happened. The quota comes due every three dives.

A different station every time

The layout changes every dive. The deeper you go, the better the loot, along with security drones, turrets, exposed reactor cores, proximity mines, rival salvage robots that magnetically pull cargo off you, and an abyss with the lights off. Most of it can be solved by throwing something.

Overseer AI

Touch the core in the deepest room and the company's repair unit wakes up and chases you back to the airlock. Just make it back alive.

Online co-op for up to 4 (beta)

Shared credits, voted cards. Downed teammates can be dragged back to the airlock.

Also

  • Cards and synergies - Pick a card after every dive. Collect from six families (Throw, Cargo, Oxygen, Mobility, Vision, Trade) to trigger synergies.
  • Contracts - Finish fifteen dives and retire, or extend the contract.
  • 4 unlockable suits, 5 hazard levels, daily challenges, 25 achievements
  • Full controller support

From the game's Steam page.