Steam Playtests
Another Hero, Please

Open now · By request

Another Hero, Please playtest

by Mole Plays

Think Football Manager, but with fantasy fighters instead of footballers. Build your guild, recruit and train your team, scout opponents and prepare your tactics. When the battle begins, your fighters take over — but a well-timed instruction from the sidelines can turn the tide.

It's free to ask. The developer chooses who gets in.

Access
By request
On playtest since
Oct 28, 2026
Planned release
To be announced
Developer
Mole Plays
Platforms
Windows
Players
Single-player
Languages
Czech, English

How to join the Another Hero, Please playtest

  1. Open the game's Steam page with the Request access button. Sign in to Steam if it asks.
  2. Request access to the Another Hero, Please playtest there. It's free and doesn't commit you to anything.
  3. The developer lets players in, often in batches, so it can take a while. Steam emails you when you're in, and the playtest appears in your library.

New to playtests? How Steam playtests work

How AI is used

Generative AI tools were used during development to assist with the creation of some visual assets, text, audio, localization, and code. All AI-assisted content included in the game was reviewed and curated by the developer. No generative AI is used during gameplay.

The developer's own words, from Steam.

About Another Hero, Please

THE FIGHT STARTS BEFORE THE ARENA.

Your team. Your tactics. Your climb to the top.

Think football management, but with fantasy fighters instead of footballers and an arena instead of a stadium.

Recruit new talent, train your fighters, scout your opponents, and prepare for every match. Because what happens before the first punch can matter just as much as what happens after.

YOU DON'T THROW THE PUNCHES.

You've spent all week preparing your tactics. You've picked the fighter you trust. You know your opponent's weakness.

Then the bell rings.

All you can do is pace nervously on the sidelines.

Well, almost.

Your fighters battle on their own, but your job doesn't end when the fight begins. Issue instructions from the sidelines, react as the battle unfolds, and look for the right moment to turn the tide.

A good plan can win a fight. But it can never guarantee victory.

BUILD A BETTER GUILD.

A new fighter, better training facilities, or another staff member?

You can't afford everything.

Choose your investments carefully, expand your facilities, hire staff, and build the foundation your team needs to grow.

The money you spend to win today might be exactly what you need tomorrow.

BUILD A ROSTER, NOT A HERO.

Got a favorite fighter? Great.

But they might be completely wrong for your next opponent.

Every fighter has different strengths, weaknesses, and potential. Train their abilities, watch them improve, and build a roster where everyone has a role to play.

Sometimes you need a different tactic. Sometimes you need a different fighter.

Today's overlooked rookie might become the backbone of your guild a few seasons from now.

Some will become champions.

Others will become valuable experience.

THE HIGHER YOU CLIMB, THE HARDER IT GETS.

Your first victory feels good. Your first league title feels even better.

But reaching a higher league doesn't mean your troubles are over. Opponents get tougher, expenses grow, and the strategies that once worked may no longer be enough.

Fortunately, new opportunities await. Set up your own forge, craft weapons and armor, enchant your equipment, and find new ways to gain an edge against stronger competition.

Can you make it to the top? And more importantly, can you stay there?

And when everything goes wrong?

There's always…

Another Hero, Please.

From the game's Steam page.