Open now · By request
Xyro playtest
by dotgame
XYRO is a team-based FPS for up to 10 players. Capture two of three control points to redirect a moving trolley toward your goal. Earn money, buy weapons and utility, and fight through respawns. In Flowcontrol, the first team to seven deliveries wins. No match timer.
It's free to ask. The developer chooses who gets in.
- Access
- By request
- On playtest since
- Nov 15, 2026
- Planned release
- Coming soon
- Developer
- dotgame
- Platforms
- Windows
- Players
- Co-op, LAN, Multiplayer, Online co-op, Online PvP, PvP, Single-player
- Languages
- English
How to join the Xyro playtest
- Open the game's Steam page with the Request access button. Sign in to Steam if it asks.
- Request access to the Xyro playtest there. It's free and doesn't commit you to anything.
- The developer lets players in, often in batches, so it can take a while. Steam emails you when you're in, and the playtest appears in your library.
New to playtests? How Steam playtests work
How AI is used
Generative AI was used to assist with writing the Steam store-page text, including the Early Access information. No generative AI is used for in-game artwork, audio, dialogue, or content generated during gameplay.
The developer's own words, from Steam.
About Xyro
Fight for the ground that decides where the trolley goes. XYRO is a team-based first-person shooter where two teams of up to five battle over three control points in a stylized military town. In its main mode, Flowcontrol, every capture can change the direction of the match.
Control the points. Turn the fight.
Hold two of the three control points to send the trolley toward your team’s goal. Take the majority from your opponents to reverse its direction. You control it through territory; nobody needs to stand beside it and push.
Without a majority, the trolley keeps its current heading. Each reversal makes it faster for the rest of that trip. Reach your goal to score a delivery, then fight for control again. The first team to seven deliveries wins, with no match timer.
Earn your next loadout.
Eliminations, captures and trolley deliveries earn match money. Spend it on weapons and equipment in buy zones, and choose what you can afford for the next push.
Your money survives death; bought equipment does not. Respawn, buy again and return to the fight. Drop a weapon for a teammate or pick up one left on the battlefield. Everyone has the same abilities: your equipment choices shape how you play.
Make an opening together.
Use smoke to cover an advance, flashbangs to disrupt defenders, incendiaries to deny a route and HE grenades to break a hold. Coordinate your utility and positioning to take the point your team needs.
Bring your team.
Host a match with friends, play with teams of up to five, and add bots to open slots. Warm up before the host starts the match. For a different pace, Team Deathmatch offers a separate fight built around eliminations and the same weapon-buying system.
Features
- Flowcontrol: three control points and a trolley either team can redirect.
- First to seven deliveries, with no time limit in Flowcontrol.
- Weapons and tactical utility bought with match money.
- Respawns and equipment decisions throughout a continuous match.
- Player-hosted matches for up to 10 players, with bot slots.
- A separate Team Deathmatch mode.
From the game's Steam page.





