Steam Playtests
Australia Did It: End-of-the-World Railway Defense Business

Open now · By request

Australia Did It: End-of-the-World Railway Defense Business playtest

by Rami Ismail, Aesthetician Labs

Deploy and merge units into 1,500+ variations to defend your train in tight Turn-Based Strategy battles, then see if your build survives Autobattler journeys between stations against massive monster hordes. Build you crew. Defend the train. Deliver the cargo.

It's free to ask. The developer chooses who gets in.

Access
By request
On playtest since
May 1, 2026
Planned release
Nov 10, 2026
Developer
Rami Ismail, Aesthetician Labs
Platforms
Windows
Players
Single-player
Languages
Arabic, English, French, German and 7 more

How to join the Australia Did It: End-of-the-World Railway Defense Business playtest

  1. Open the game's Steam page with the Request access button. Sign in to Steam if it asks.
  2. Request access to the Australia Did It: End-of-the-World Railway Defense Business playtest there. It's free and doesn't commit you to anything.
  3. The developer lets players in, often in batches, so it can take a while. Steam emails you when you're in, and the playtest appears in your library.

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About Australia Did It: End-of-the-World Railway Defense Business

From the co-creator of NUCLEAR THRONE, LUFTRAUSERS and RIDICULOUS FISHING comes a tactical strategy game for players who love deep unit buildcraft, hard positioning choices, and watching optimized plans survive....or collapse under pressure.

Welcome aboard, mercenary! We have one simple company motto here: Cargo delivery is mandatory. Repairs are optional.

Nobody knows what caused it, but decades ago a catastrophic event dried up the Atlantic Ocean, leaving behind a hostile wasteland crawling with oversized bugs, reanimated ancient weapons, and bizarre mutated creatures.

Your mission? Escort our clients’ precious cargo across this hostile terrain by train. You’ll hold off endless waves of enemies at every station. If the shipment arrives intact, we’ll call it a win.

Australia Did It doesn’t just play with genres......it creates one. Enter the Tactical Reverse Bullet Hell, where thoughtful Turn-Based Tower Defense is enhanced by a unique unit merging system and explosive, pulse-pounding on-rails Reverse Bullet Hell Combat. Carefully strategize to withstand relentless enemy waves, then unleash sensory overload as you become the Bullet Hell, mowing down thousands in dazzling chaos.

Your Responsibilities:

  • DEFEND YOUR STATION

Before the train departs, strategically deploy and position your limited units to hold off relentless waves of enemies. Think chess, but faster and with potentially explosive mistakes.

  • EVOLVE YOUR UNITS

Merge units on the fly to unlock 1,500+ combinations across 30+ unit types. Create ridiculously powerful new units or niche specialists. Experimentation is key….. just try not to blow yourself up.

  • SURVIVE THE JOURNEY

Once the train departs, your crew enters Autobattler journeys where every merge, synergy, and build choice is tested against enemy hordes. Plan at the station. Prove it on the rails.

  • CUSTOMIZE YOUR STRATEGIES

After each successful station, choose from special Reward Cards that grant unique perks and boosts. Craft unique builds by mixing cards with your evolving crew for creative new strategies.

  • Tactical Tower Defense with fast-paced planning
  • Reverse Bullet Hell combat where offense = survival
  • Merge System with 1,500+ unit combinations & 30+ unit types
  • Deep run-to-run customization through Reward cards
  • Multiple unlockable Trains Models with unique stats

Interested? Apply Today - openings available daily and unexpectedly. Training optional. No long-term commitment required.

Wishlist now to be notified when duty calls.

From the game's Steam page.