Steam Playtests
Fading Faith

Open now · By request

Fading Faith playtest

by Syntagma Studios

A first-person dungeon crawler beneath Jerusalem. Your only weapon is a torch. When the Bells ring, loot doubles and the dark drains your Faith. Pay the city by night, or become another Gilded Dead.

It's free to ask. The developer chooses who gets in.

Access
By request
On playtest since
Feb 19, 2026
Planned release
To be announced
Developer
Syntagma Studios
Platforms
Windows, macOS, Linux
Players
Single-player
Languages
Arabic, English, French, German and 12 more

How to join the Fading Faith playtest

  1. Open the game's Steam page with the Request access button. Sign in to Steam if it asks.
  2. Request access to the Fading Faith playtest there. It's free and doesn't commit you to anything.
  3. The developer lets players in, often in batches, so it can take a while. Steam emails you when you're in, and the playtest appears in your library.

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How AI is used

Evocative images for the 'DungeonPedia' were created using Stable Diffusion 1.0, capturing the essence of ancient Sumeria, Greek civilization, and the atmosphere of Crusader Jerusalem. These were then meticulously enhanced in Photoshop, resulting in a distinctive hand-painted style for each element.

The developer's own words, from Steam.

About Fading Faith

Jerusalem is about to fall. The gold is underneath it.

A first-person dungeon crawler in the real tunnels under the Holy City. A deserter, a torch, a debt, twenty days.

  • Your only weapon is a torch. Light is Faith, and the dark drains it.
  • When the Bells ring the lights die, the fog rolls in, and loot doubles. Stay or run.
  • The city takes everything: lodging, supplies, keys, loans. You start below zero.
  • Every find is real history, with articles and videos by Professor Peter.

YOUR ONLY WEAPON IS THE TORCH

The Gilded Dead are scavengers who stayed too long. They are still down there. Light is Faith; darkness and the Crimson Fog drain it.

Spend a torch to claim a room. Sconces you light yourself keep burning blue when the Bells kill every other light.

There is no second weapon. Fight, lure, or run. Height and fire are how you survive.

THE BELLS

Each day a timer hangs over the dungeon. When it hits zero the lights die one by one, a wave wakes, and the fog rolls in.

Breakables pay double. Staying is greed. Leaving is sense. That choice is the game.

THE CITY TAKES EVERYTHING

Jerusalem is not a safe town. It is a debt machine: lodging, supplies, keys, loans. You start below zero.

Gold is health once you are back on the surface. Throw coins to bait the dead. Bargain gems with a merchant who remembers if you insulted him.

HISTORY IS THE LOOT

Every achievement is a real find. Baldwin IV. The Baghdad Battery. The Dead Sea Scrolls. Solon of Athens. John of the Cross. Not a kill counter.

Unlock DungeonPedia articles and videos by Professor Peter, then open the Wikipedia bridge from inside the game. The ruins are based on places that exist.

BUILT TO BE FOUND

Short escape-room dungeons. Secrets, wells, notes on corpses.

Full gamepad. Steam Deck as a first-class target. macOS on Apple Silicon. Linux. 16 languages, including Arabic and Hebrew.

A free demo is in production. The first public build is the full opening: torch, Tower, first floor, the Bells, and the man who will lend you money you should not take.

From the game's Steam page.