Steam Playtests
Ashmourn

Open now · By request

Ashmourn playtest

by Yasin Demir

ASHMOURN is a hand-crafted 2D roguelike of relentless combat and deep build-craft. Parry, dash and unleash god-given boons across five cursed biomes that reshape every run. Fall, grow stronger, and break the false dawn. · 6 languages.

It's free to ask. The developer chooses who gets in.

Access
By request
Released
Jul 22, 2026
Developer
Yasin Demir
Platforms
Windows
Players
Single-player
Languages
English, French, German, Russian and 2 more

How to join the Ashmourn playtest

  1. Open the game's Steam page with the Request access button. Sign in to Steam if it asks.
  2. Request access to the Ashmourn playtest there. It's free and doesn't commit you to anything.
  3. The developer lets players in, often in batches, so it can take a while. Steam emails you when you're in, and the playtest appears in your library.

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How AI is used

The background music was created with Suno and the intro narration with ElevenLabs. This content was generated during development, reviewed by the developer, and baked into the build. All sound effects are synthesized in code at runtime and all art is generated procedurally in code — neither is AI.

The developer's own words, from Steam.

About Ashmourn

Death is not the wall — it is the door.

You are bound to ASHMOURN, a dying underworld that remakes itself each time you fall. Every descent is a new arrangement of rooms, hazards, and ambushes, and every death feeds the power that carries the next run even deeper.

Combat with teeth

Read, react, punish.

Block to soften a blow, or release at the exact moment of impact to perform a perfect parry that leaves your enemy wide open.

Dash through death.

Burst across the room with invulnerability frames — spacing is survival.

Weapons & Aspects.

Begin every run with a different weapon and a run-defining Aspect that transforms your fighting style.

A run that never repeats

• Procedural floor topologies featuring branching, ring-shaped, and spine-like layouts that constantly change the rhythm of each descent.

• Run mutators that trade greater danger for richer rewards, alongside elite hunts, siege encounters, and hidden bombable rooms.

• Room archetypes including bargains, gambles, plunder, and puzzle chambers between battles.

Boons of forgotten powers

Claim blessings from the ancient powers that still linger below. Stack them, chain them together, and discover build-defining synergies that can transform a desperate run into an unstoppable one.

Grow beyond death

Spend the Darkness you bring back on permanent upgrades. Then raise the Heat to make the underworld fight back harder in exchange for greater rewards. Set the pace of your own ascent.

Five biomes, one descent

Journey from the molten halls of Cinderdeep, through the drowned ruins of Palemire, the gilded corridors of Gilthollow, and the towering shadows of Duskspire, before reaching the final light of Sunmourn, where the false dawn awaits.

Features

• Tight, readable melee and ranged combat featuring parries, blocking, and dashing.

• Five distinct biomes, each with unique enemies, hazards, and visual identity.

• Procedural layouts, run mutators, minibosses, and hidden secret rooms.

• Meta-progression with permanent upgrades and an optional difficulty ladder.

• Six supported languages: English, Türkçe, Deutsch, Français, Русский, 中文.

From the game's Steam page.