Steam Playtests
They Eat the Walls

Open now · By request

They Eat the Walls playtest

by fad

Walls don't block. They cost. When going around takes too long, the rats chew straight through. An incremental tower defense game against an overwhelming horde of them, in a cave you can't seal!

It's free to ask. The developer chooses who gets in.

Access
By request
Planned release
Coming soon
Developer
fad
Platforms
Windows
Players
Single-player
Languages
English

How to join the They Eat the Walls playtest

  1. Open the game's Steam page with the Request access button. Sign in to Steam if it asks.
  2. Request access to the They Eat the Walls playtest there. It's free and doesn't commit you to anything.
  3. The developer lets players in, often in batches, so it can take a while. Steam emails you when you're in, and the playtest appears in your library.

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About They Eat the Walls

'They Eat the Walls' is a short tower defense game where the level itself is edible.

They don't go around

A rat weighs the walk around your defences against the walk straight through them. When going around takes too long, it stops and starts chewing. Wood, stone, packed mud - all of it is food. Only bedrock holds.

An endless horde of rats

Hundreds of thousands of them, boiling up out of the deeps. You've nine kinds of cannon on the gallery, seven things to drop down the shaft after them.

Build, then hold

Between waves the cave stands still. Lay wood, set stone, drag out cannon emplacements, take as long as you like. Then you start it, and the dark fills up.

You are not meant to clear the cave. You are meant to still be there when it ends.

Features

  • Walls that cost, not block - rats path through anything when going around takes too long, then stop and chew their way in
  • Hundreds of thousands of rats on screen at once, pathing individually
  • Nine cannons - rapid-fire, mortars, flame, frost, chain lightning, and beams that ricochet off the cave itself
  • Seven abilities on cooldown, including a lure that pulls the horde somewhere else entirely
  • Different building materials - cheap wood that goes fast, stone that holds, and the difference between them decides where they break through
  • Different kinds of rat - including one that chews six times faster and one you really don't want reaching you

From the game's Steam page.