Steam Playtests
Prototype

Open now · By request

Prototype playtest

by Ronnie

A medieval low-poly multiplayer sandbox for up to sixtyfour players. Terraform the land, progress from stone tools to steel, manage farms and forges through four seasons, tame livestock, raise settlements, trade goods, and engage in stamina-based combat on a persistent shared world.

It's free to ask. The developer chooses who gets in.

Access
By request
Planned release
To be announced
Developer
Ronnie
Platforms
Windows
Players
Co-op, Multiplayer, Online co-op, Online PvP, PvP, Single-player
Languages
English

How to join the Prototype playtest

  1. Open the game's Steam page with the Request access button. Sign in to Steam if it asks.
  2. Request access to the Prototype playtest there. It's free and doesn't commit you to anything.
  3. The developer lets players in, often in batches, so it can take a while. Steam emails you when you're in, and the playtest appears in your library.

New to playtests? How Steam playtests work

About Prototype

Carve a living from the land — together.

Prototype is a low-poly medieval sandbox built for small groups who want a world that lasts. Shape the ground with shovel and pick, gather and craft from stone-age tools to steel, grow fields through the seasons, raise animals, and turn a patch of wilderness into a village defended by walls and shared work. Progression runs from survival and skilled labor to metal, farming, specialized gear, and coordinated combat — with server authority so the world stays consistent for everyone playing.

Host from your PC or run a dedicated server. Up to 64 players can share one persistent map (3072 × 3072 m), claim territory, and keep building while friends are offline. The look and fiction are original; the depth comes from interconnected systems — quality on materials, wear on tools, heat in the forge, hunger and stamina on every hard day’s work.

Key features

  • Terraforming & building — Lower, flatten, and prepare ground; place blueprints and raise timber, stone, and fortified structures piece by piece.
  • Crafting & workshops — Stations from drying racks and forges to looms and kitchens; recipes, queues, tool requirements, and material quality that carry through the chain.
  • Metal & industry — Prospecting, mining, smelting, and smithing with realistic heat and fuel; better tools speed the work and wear with use.
  • Farming & seasons — Beds, crops, and orchards tied to weather and the calendar; winter, spring, summer, and autumn change what you can grow and store.
  • Animals & husbandry — Hunt, tame, feed, and breed livestock; wool, food, and labor that reward steady care.
  • Regions & trade — Named regions with distinct resources and crafting rules; coins and market stalls for player exchange.
  • Co-op multiplayer — Listen server, dedicated server, reconnect, and shared world state designed for 1–64 players (stress-tested toward higher counts).
  • Combat & progression — Melee and ranged weapons, blocking and stamina, skills and equipment tiers from rough cloth to forged arms and armor.

Built for persistence

Your world is saved — terrain, buildings, inventory, skills, and time of year — so a co-op settlement is a long project, not a weekend lobby. Server settings let the host tune pace, danger, PvP, and calendars without breaking the simulation.

Early Access — core survival, crafting, building, and co-op are playable; some systems and content are still being completed and balanced.

Prototype is in active development. Feature set and balance evolve with playtesting; the description reflects the intended 1.0 scope.

From the game's Steam page.