Steam Playtests
HIT: Hold It Together

Open now · By request

HIT: Hold It Together playtest

by Scalestorm Studios

Break your rivals apart and hold yourself together in this voxel arena fighter. Battle in 4v4 matches with swords, bows and guns, where every lost block matters. Finish with more voxels than the other team, capture the central cube, or practise against bots.

It's free to ask. The developer chooses who gets in.

Access
By request
On playtest since
Nov 6, 2026
Planned release
Q4 2026
Developer
Scalestorm Studios
Platforms
Windows, macOS
Players
Multiplayer, Online PvP, PvP, Single-player
Languages
English

How to join the HIT: Hold It Together playtest

  1. Open the game's Steam page with the Request access button. Sign in to Steam if it asks.
  2. Request access to the HIT: Hold It Together playtest there. It's free and doesn't commit you to anything.
  3. The developer lets players in, often in batches, so it can take a while. Steam emails you when you're in, and the playtest appears in your library.

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About HIT: Hold It Together

HIT: Hold It Together is a 4v4 arena fighter where your body is your health bar.

You are built from 119 blocks. Every sword swing, arrow and laser that lands knocks some of them off, and when enough go, a limb goes with them. There are no respawns and nothing grows back. When the clock runs out, the team with more of itself still standing wins.

Nothing here drains a bar. A hit takes real pieces off a real body: a block from a shoulder, a forearm, a whole leg. Severed limbs stay where they fall, so by the last minute the arena floor tells you how the match went.

Losing a limb changes how you play, not whether you play.

  • Lose a leg and you limp.
  • Lose both and you crawl.
  • Lose your weapon arm and you swap hands.
  • Lose both arms and you can't hold a weapon. You still have one move left.

You carry all three weapons and switch whenever the range changes.

  • Sword. Get in close, land the hit and get out again.
  • Bow. Hold the draw, pick the moment, let go.
  • Gun. Fast laser fire that keeps a target under pressure.

Mind your aim. Friendly fire is always on.

Once a match, anyone can light a three-second fuse, even with no arms and no legs. When it goes, every limb inside the blast comes off, and it costs you every block you have left. A single hit on a lit fuse sets it off on the spot, so the people around you get a say in where it happens.

Three ways to win a match.

  • Outlast them. After five minutes, the team with more blocks standing wins.
  • Take them apart. Leave the other team with nothing.
  • Hold the cube. Stand on the hill under the gold cube and channel it to win outright. Every teammate on the point speeds it up, and one hit on anyone channelling sends it back to zero.
  • 4v4 online matches with team voice chat and text chat.
  • Party up. See which friends are playing, invite them and queue together on the same side.
  • Custom lobbies for private matches with the people you choose.
  • Play with bots at three difficulty levels while you learn the arena.

From the game's Steam page.